Creepture Class Guide
Creepture Class Guide
Creepity creatures, known as creeptures, generally fall into one of 7 categories. Sometimes they belong to multiple classes.
A being between realms. Ghosts are floaty, can turn kind of invisible and pass through solid things, but they usually respect a closed door. They can change appearance, but it takes a lot of energy.
Your Classic dead and undead beings. smell can sometimes be an issue, but imagine how bad your breath would be after sleeping 300 years.
Skeletons, zombies, vampires
Monsters are often legendary, unique or rarely seen beings. thought to be scary because they often have horns, fangs, wings and bolts, but who are we to judge?
Creatures, Beasts, One-of-a-kinds
Some beings use magic, like brewing potions, while others are magic themselves (Being born magic, having curses or being Lucky!)
Spells, curses, potions
Some beings are changed by experiments or with technology. Kind of like magic, but with math. And elixirs, instead of potions?
Serums, clones, robots
Mystic encounters often take place in the mind, in dreams, or as a personal experience, not in your reality! Sometimes you need a psychic, a seance, or just a short nap
Psychics, dreams, imagination
Your world is often visited by beings from other realms, dimensions, or times. Sometimes they're tourists, sometimes they're looking to stay. Sometimes they’re lost and won’t ask for directions.
Travellers from other planets, dimensions, or times
Criss-crosses and variants
So, is a ghost the spirit of someone passed away but not yet moved on? An echo of strong emotions and memories? An echo of a person? No, I'm asking, does anybody know? Best we can tell, a ghost is a being that exists between realms, but never really as a solid. They show up in different ways, but doing so drains energy. Sometimes they appear very realistic, but it's easier for ghosts to have longer haunts with less transparency and fewer details. Some ghosts spend energy manipulating items instead of their appearance. Slamming doors*, turning on radios, flickering lights... Classic. But when ghosts exert themselves, a condensation of their energy spent is often produced. Like a dew drop exists in the mornings, ghosts drop an energy-rich dew of their own. This substance is studied, and is used to power many of SJ WInston's tools, futhering his research.
Spook Troops are here to study and conserve creeptures, and ghosts are the most common scarynormal type of being. From documenting sightings, to collecting evidence & samples, we can better co-exist with other nature.
Spirits
Phantoms
Poltergeists
Vampire
Zombie
Skeleton
Mummy
Mystic encounters are those that take place in the mind, in dreams, or as a personal experience. Not tangible in your reality!
Psychics
Dream Creatures
Shadow Beings
Imaginary Friends & Entities
Clowns?
Horns and fangs and wings and bolts, monsters are often animal hybrids, unique or rare beings.
Bigfoot
Beach Creatures
Flyball
Some beings use magic, others are magic themselves (Includes curses!).
Wizards and Witches
Trolls
Animated Objects
Werewolves
Some beings are changed by experiments or technology. It's like magic, but with math.
Created Creatures
Shape Shifters
Invisible Individuals
Your world is often visited by beings from other planets, dimensions, or times. Sometimes they're tourists, sometimes they're looking to stay.
Aliens
Time Travellers
William Wisp
Spime Jaunters
Some creeptures belong to multiple classes at the same time while others belong to one or another as variants. For example, a Creeping Vine could be Magic, Mystic, or Mad Science, while a Troll could be Magic, Monster, and Visitor.